Wednesday, 17 February 2016

Amiga Workbench 2.0x Shell Decruncher Library



I decided to make a new Amiga Decrunch library today, to show off another alternative rather than just Workbench 1.3 & Workbench 3.1. So using the old ones as a base, I made a new alternative to choose from, based on Workbench 2.0x (as used on the Amiga A600).

There's only one decrunch type to choose from, but with a variable parameter for the amount of time the decrunch runs for.

1) Plain Shell, and then colour bars decrunching (shell disappears)

The library is available (or can be linked to) at http://codef.namwollem.co.uk/JS/CODEF/codef_2.0amigadecrunch.js

The sample screen HERE shows how it works, and obviously feel free to use it if you like it!

P.S. A fix is now in place for Firefox users! ;-)

Friday, 12 February 2016

Skies of Arcadia Cracktro-Trainer by Echelon (Dreamcast)


I'd just finished the first Echelon remake, then I found this one, so I thought I might as well do this one too! :-)

This is the Cracktro/Trainer for Skies of Arcadia on the Dreamcast, brought by Echelon!

Check out the CODEF remake here...
http://codef.namwollem.co.uk/echelon_skies.html


Echelon Dreamcast Cracktro for Sega Tennis 2K2


I saw this cool intro on Youtube the other day, for a cracktro on the Dreamcast console!
It was by Echelon and for Tennis 2K2 (which I assume is Sega Tennis 2002)!

It featured a really cool jelly cube effect. and a few other nice touches, so I thought as I hadn't done a console cracktro remake for an age, it was time for another one! :-)

There are a few things which are not 100% correct - mainly because I could not get a Dreamcast emulator to work correctly, and boot the file with the cracktro on it!

So, more of a homage than a remake, but nonetheless, here it is!
http://codef.namwollem.co.uk/echelon_tennis2k2.html

Monday, 1 February 2016

TCB DigiRoutine screen from The Cuddly Demos (Atari ST) Remake


On the hunt for another TCB screen to remake in CODEF, I came across this one, which although uses a large sample (in MP3 format), has some cool effects, so tonight I made this....

Luckily not much GFX ripping required, as most of the elements I already had, so a few lines of code later, here is the TCB Digi screen from The Cuddly Demos (from the Atari ST of course)!

http://codef.namwollem.co.uk/TCB-digi.html

Friday, 29 January 2016

TCB SNYD2 SCREEN re-remake!


I have reworked my old TCB screen from the Swedish New Year Demo 2, to include some more accurate sprite movement, more accurate starfields, the correct original scrolltext and also changed the scroller to the correct type - previously I had used a twist scroller instead!

Then just to enhance it further, I've used Frutbunns' CRT shader, with AWSMs SC1224 overlay, and iOS sound support!

(Phew! Enjoy!)


Bastards International BBS Intro from the Amiga



A quick Amiga remake here.... the Bastards International "A BBS Intro" screen.
Simple, effective, with some nice GFX!

(Also using my new Amiga Decrunch lib!) :-)

http://codef.namwollem.co.uk/bsd_bbs.html

Saturday, 16 January 2016

Amiga Workbench 3.1 Shell Decruncher .JS library



I decided to make a new Amiga Decrunch library today, to show off some alternatives rather than just Workbench 1.3, so I used the Workbench 3.1 as a base, and made 5 new alternatives to choose from.

1) Plain Shell, and then colour bars decrunching (shell disappears)
2) Plain Shell, and then black/white narrow bars over the shell elements
3) Plain Shell, and then colour bars behind the shell
4) A judder effect on the shell, on top of colour bars
5) A judder effect on the shell, without colour bars

The sample screen HERE shows how they work, and obviously feel free to use it if you like it!

Friday, 15 January 2016

SAE Weapon Demo revisited!


Using the new variation of Dave 'Frutbunn' Egglestons' CRT shader, I've revamped an old favourite.... the SAE Weapon Demo from the Amiga..... I know you've seen it before, but here it is with WEBGL CRT effect! Enjoy! :-)smile emoticonE

Although iOS sound is encoded, for some reason the WEBGL overlay stops it from working! I will investigate when I am able to, & update!

Wednesday, 13 January 2016

Daft Punk - Get Lucky

Another C64 inspired screen here.... a couple of years ago KompositKrut made an awesome 8580 SID version of Daft Punks' Get Lucky - which I really wanted to use on a CODEF screen, but sadly the TinyR'SID Javascript engine didn't really support 8580, and the tune sounded awful and out of tune!
Luckily over Christmas, Jurgen Wothke was hard at work, and made a new version of TinyR'SID, which offered new envelope generation, meaning more accurate emulation... and the 8580 SID tunes seem to be much better - at least Get Lucky sounded as it should!

Although there was no actual demoscreen using the music on the C64, on his YouTube channel, KompositKrut envisioned what a demo COULD look like.... so borrowing some of his ideas... here is my "Get Lucky" screen! I hope you like it!

http://codef.namwollem.co.uk/getlucky.html


http://codef.namwollem.co.uk/getlucky_CRT.html
(This version uses the Frutbunn CRT shader for that "old school" C64 effect!)



TRSI Intro #1 from the C64!

My first remake of the year, and it was time to go back to the C64!
A really nice intro by TRSI, featuring a cool logo and lots of FLD movements...

Enjoy! http://codef.namwollem.co.uk/TRSI_intro1.html