Thursday 21 June 2018

Legends' Defenda cracktro from the Amiga

Another day, another Amiga cracktro remake! This time step up Legend and their cracktro for Defenda. Nice disting rasters and cool logo - plus a nice tune too. Enjoy!

Monday 18 June 2018

Medieval Warrior cracktro by Classic and Razor 1911 (Amiga)

Over the weekend I saw a great cracktro by Classic and Razor 1911, for a game called Betrayal. So I spent a lot of time recreating the effects, which are very nice sin waves with rolling colour rasters etc., and a really cool logo fade in/out swap.... I got it all done, and then hit a problem, although I had the music, I could not get the full song to play, for some reason it would only play the first 20 seconds and then loop! I tried new sources for the tune, and the only thing I could have done was rip an MP3 - but rather than bog down the screen with a several MB MP3 file, I went back to the source and found that the cracktro was used for several other games, and those others featured a different music, so I simply changed the scrolltext over and swapped the music, and now it is the crackto remake for Medieval Warrier by Classic & Razor 1911!


Friday 15 June 2018

Home Front 2.0 cracktro by Paradise

Looking for some other cool Amiga intros to remake, I found this little gem by Paradise, with a cool text effect, that took an age to get right! Also a nice 3D sprite logo object, and finally a simple but really nice logo topped off with a cool Sidmon2 tune.


Tuesday 12 June 2018

Cowbell audio player in CODEF

Looking for some other web audio players to use in CODEF, I found this multi-platform webaudio player called COWBELL by @gasman. 

It's offers a fair bit of flexibility of formats, although I had some problems getting MOD, S3M, and XM formats to work - but various chiptune formats worked perfectly.

Have a look and see what you think!

SC68 Music player in CODEF

It has just come to my attention that I had forgotten to post my updated SNDH/SC68 player in CODEF, using the libraries by Juergen Wothke! Obviously I have been using it for a while now on various screens, but even so - apologies to both Juergen AND the army of ST fans out there!

This set of libs has been available for some time now, and has been "tweaked" by Juergen to include vu meters etc., and uses the familiar interface, which also allows for "drag & drop" (drop a file onto the ST to play).


Another ASAP Atari 8 bit player in CODEF

Digging thru Github, I found another variation of the ASAP player for Atari 8 bit music, and was able to use the Javascript routine by 'talmobi', and get it working with CODEF.

It's very simple to implement, and starts quickly - although the underlying engine is the same as used in webASAP by Juergen Wothke. But once again, just some experimentation on different audio players, and always good to have some alternatives!

Check it out here...

Monday 11 June 2018

CODEF version of the SPC SNES .JS player

Another CODEF interpretation of a chiptune music player, this time the SNES SPC player by 'cosinusoidally'.

This one isn't quite so "complete", as it requires the songs to be in JSON format, and loaded as a .JS file on pageload, but the concept can be seen here working!

Update of the Chiptune .JS player in CODEF

Seeing as I've been reviewing some alternative chiptune players, I decided to look at Chiptune by Deskjet again, and give it an update so that it matches the layout of all of my recent player screens!

Even though Deskjet has since updated his player with a complete new branch of code, called (imaginatively) Chiptune2 - it doesn't seem to want to play nicely with CODEF, so I went back to the original, which although it doesn't offer all of the functionality, it still plays a good tune!

Try out the link below, and see what you think!

AYUMI chiptune player in CODEF

AYUMI is a javascript emulation of the AY-3-8910 sound chip by General Instruments. 
It was created in C by Peter Sovietov, and then ported to Javascript by chiptune legend Juergen Wothke.
The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. 

The AY-3-8910 and its variants became popular chips in many arcade games and pinball machines, and were used on, among others, the Intellivision and Vectrex video game consolesAmstrad CPCOric-1Colour GenieElektor TV Games ComputerMSX and Sinclair ZX Spectrum 128/+2/+3 home computers as well as the Mockingboard and Cricket sound cards for the Apple II family and the Speech/Sound Cartridge for the Radio Shack Color Computer.

I originally used the javascript base by 'alexanderk23', but then revised it to feature the backend implementation by Juergen Wothke, as this fits in better with his other players, and also allows for more formats of tune to be used.

UPDATED: 14/06/2018

A different javascript Protracker player using CODEF

I've been having a look around for some other Javascript chiptune/retro players I could use in CODEF recently, and found another Protracker (MOD) player.

This implementation is a variation of the Firehawk player by Haxor, by a guy called 'konsumer'. 

The CODEF usage is a little easier, with only three lines of code required to call and play the tune, although at present not much else apart from playback is supported!

Still, worth a look, and have a play - see what you think!

Sunday 3 June 2018

A different javascript SID player using CODEF

Wanting to try something a little different tonight, so I thought I'd look at another chip music player, but instead got sidetracked looking at Hermits' jsSID 0.9.1 SID player! 
So much so, I ended up using it in CODEF! 
The implementation is a little easier, but doesn't seem so flexible - and some SIDs which happily play with the webSID by Juergen Wothke don't want to play here!

Still, worth a look, and have a play - see what you think!