Wednesday, 24 October 2018

GAMEBOY music player in CODEF

It has just come to my attention that I had forgotten to post my updated LIBGME (Gameboy music) player in CODEF, using the libraries by Juergen Wothke! Apologies to all the retro console fans out there!




This set of libs has been available for some time now, and has been "tweaked" by Juergen to include the familiar interface, which also allows for "drag & drop" (drop a file onto the GB to play).

http://codef.namwollem.co.uk/TEST/LIBGME/webLIBGME.html


Enjoy!

Wednesday, 22 August 2018

Viva TCB!

For a change, here is something (sort of) new! It's a semi remake / semi original production!
It's a homage to ST legends, The Carebears (TCB). I have reworked their classic Fullscreen demo from The Cuddly Demos, and made some changes as it if was being made now - with some new bits added, freaky scrollers, better backdrop movements, logo movements with FLD swings and moving rasters, and finally the full version of the song used in a brief sample in the original, "I'm Over You" by Sequal.


Here is "Viva TCB"! Enjoy....




Thursday, 21 June 2018

Legends' Defenda cracktro from the Amiga


Another day, another Amiga cracktro remake! This time step up Legend and their cracktro for Defenda. Nice disting rasters and cool logo - plus a nice tune too. Enjoy!

http://codef.namwollem.co.uk/legend_defenda.html

Monday, 18 June 2018

Medieval Warrior cracktro by Classic and Razor 1911 (Amiga)


Over the weekend I saw a great cracktro by Classic and Razor 1911, for a game called Betrayal. So I spent a lot of time recreating the effects, which are very nice sin waves with rolling colour rasters etc., and a really cool logo fade in/out swap.... I got it all done, and then hit a problem, although I had the music, I could not get the full song to play, for some reason it would only play the first 20 seconds and then loop! I tried new sources for the tune, and the only thing I could have done was rip an MP3 - but rather than bog down the screen with a several MB MP3 file, I went back to the source and found that the cracktro was used for several other games, and those others featured a different music, so I simply changed the scrolltext over and swapped the music, and now it is the crackto remake for Medieval Warrier by Classic & Razor 1911!

Enjoy!

http://codef.namwollem.co.uk/medieval_warrior.html


Friday, 15 June 2018

Home Front 2.0 cracktro by Paradise


Looking for some other cool Amiga intros to remake, I found this little gem by Paradise, with a cool text effect, that took an age to get right! Also a nice 3D sprite logo object, and finally a simple but really nice logo topped off with a cool Sidmon2 tune.

Enjoy!


http://codef.namwollem.co.uk/paradise_homefront2.html

Tuesday, 12 June 2018

Cowbell audio player in CODEF

Looking for some other web audio players to use in CODEF, I found this multi-platform webaudio player called COWBELL by @gasman. 

It's offers a fair bit of flexibility of formats, although I had some problems getting MOD, S3M, and XM formats to work - but various chiptune formats worked perfectly.


Have a look and see what you think!

http://codef.namwollem.co.uk/TEST/CODEFcowbell.html

SC68 Music player in CODEF

It has just come to my attention that I had forgotten to post my updated SNDH/SC68 player in CODEF, using the libraries by Juergen Wothke! Obviously I have been using it for a while now on various screens, but even so - apologies to both Juergen AND the army of ST fans out there!


This set of libs has been available for some time now, and has been "tweaked" by Juergen to include vu meters etc., and uses the familiar interface, which also allows for "drag & drop" (drop a file onto the ST to play).

http://codef.namwollem.co.uk/TEST/SC68/webSC68.html


Enjoy!

Another ASAP Atari 8 bit player in CODEF

Digging thru Github, I found another variation of the ASAP player for Atari 8 bit music, and was able to use the Javascript routine by 'talmobi', and get it working with CODEF.

It's very simple to implement, and starts quickly - although the underlying engine is the same as used in webASAP by Juergen Wothke. But once again, just some experimentation on different audio players, and always good to have some alternatives!


Check it out here...   http://codef.namwollem.co.uk/TEST/talmobi/web_asap.html




Monday, 11 June 2018

CODEF version of the SPC SNES .JS player


Another CODEF interpretation of a chiptune music player, this time the SNES SPC player by 'cosinusoidally'.

This one isn't quite so "complete", as it requires the songs to be in JSON format, and loaded as a .JS file on pageload, but the concept can be seen here working!

http://codef.namwollem.co.uk/TEST/SPC/webSPC.html


Update of the Chiptune .JS player in CODEF

Seeing as I've been reviewing some alternative chiptune players, I decided to look at Chiptune by Deskjet again, and give it an update so that it matches the layout of all of my recent player screens!

Even though Deskjet has since updated his player with a complete new branch of code, called (imaginatively) Chiptune2 - it doesn't seem to want to play nicely with CODEF, so I went back to the original, which although it doesn't offer all of the functionality, it still plays a good tune!

Try out the link below, and see what you think!


http://codef.namwollem.co.uk/TEST/chiptune/webCHIPTUNE.html


AYUMI chiptune player in CODEF


AYUMI is a javascript emulation of the AY-3-8910 sound chip by General Instruments. 
It was created in C by Peter Sovietov, and then ported to Javascript by chiptune legend Juergen Wothke.
The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. 

The AY-3-8910 and its variants became popular chips in many arcade games and pinball machines, and were used on, among others, the Intellivision and Vectrex video game consolesAmstrad CPCOric-1Colour GenieElektor TV Games ComputerMSX and Sinclair ZX Spectrum 128/+2/+3 home computers as well as the Mockingboard and Cricket sound cards for the Apple II family and the Speech/Sound Cartridge for the Radio Shack Color Computer.

I originally used the javascript base by 'alexanderk23', but then revised it to feature the backend implementation by Juergen Wothke, as this fits in better with his other players, and also allows for more formats of tune to be used.

http://codef.namwollem.co.uk/TEST/ayumi/web_aYuMi.html


UPDATED: 14/06/2018

A different javascript Protracker player using CODEF

I've been having a look around for some other Javascript chiptune/retro players I could use in CODEF recently, and found another Protracker (MOD) player.

This implementation is a variation of the Firehawk player by Haxor, by a guy called 'konsumer'. 

The CODEF usage is a little easier, with only three lines of code required to call and play the tune, although at present not much else apart from playback is supported!

Still, worth a look, and have a play - see what you think!

http://codef.namwollem.co.uk/TEST/konsumer/webPT.html

Sunday, 3 June 2018

A different javascript SID player using CODEF

Wanting to try something a little different tonight, so I thought I'd look at another chip music player, but instead got sidetracked looking at Hermits' jsSID 0.9.1 SID player! 
So much so, I ended up using it in CODEF! 
The implementation is a little easier, but doesn't seem so flexible - and some SIDs which happily play with the webSID by Juergen Wothke don't want to play here!

Still, worth a look, and have a play - see what you think!

http://codef.namwollem.co.uk/TEST/SID/web_jsSID.html



Thursday, 31 May 2018

Atari ST .YM chiptune webplayer

Here is my reworked and simplified CODEF version of the webZXspectre player by Juergen Wothke. It has been "tweaked" by me to allow calls for a YMbackendAdaptor - so that it will play .YM sound files as used by the Atari ST.

Here is my simplified CODEF version of the new .YM chiptune player as released by Juergen Wothke (after seeing my use of his ZX player with some mods, he suggested a newer, smaller .JS lib!).

Whilst there are already a number of other .YM players, this one fits better with the range of "wothke" players, and also allows for "drag & drop" (simply drag your .YM file of choice, and drop it onto the Atari ST on the webpage - NOT THE ONE BELOW!).

http://codef.namwollem.co.uk/TEST/YM/webYM.html

Magic Jumpers cracktro by TRSI from the Amiga


Looking through some classic TRSI cracktros from the Amiga today, I found this little gem! I quickly checked and couldn't find an existing remake anywhere, so this afternoon I made one!

http://codef.namwollem.co.uk/magicjumpers.html

Cool mini cubes and nice text sweeping, along with a SIDmon tune!

As always, enjoy! #trsi

Wednesday, 23 May 2018

RSI Xenon 2 Intro from the Amiga

I've enjoyed doing some of these Amiga intro remakes over the last couple of weeks, as well as putting a few other things together...      ...so I thought I'd make another one!

This time an oldie from RSI on the Amiga, the Xenon 2 intro screen.

Nice music ripped from the game, really nice font, and cool 3D RSI logo.




http://codef.namwollem.co.uk/RSI_xenon2.html


Enjoy!

Tuesday, 22 May 2018

Chiptune Blaster Jukebox

For some time now, I have been trying to fuse some of the Juergen Wothke webAudio chiptune players together, to make a kind of "Chiptune Blaster Jukebox". Now I know that Juergen has one on his website, but try as I might, I could not get it to work in CODEF - so rather than trying to re-engineer his code, I started a new approach, and re-did it from scratch! Probably a much more long winded method, but it works! 

Try it out here... http://codef.namwollem.co.uk/TEST/BLASTER/webBLASTER.html

It features playback of the following formats: SID, XMP, HES, SNES, N64, GBF, UADE, ASAP, ADP, ZXTUNE, VGM, PSX and more!

Enjoy!

NOTE: I have now improved the initial page load time by using jQuery to load the specific backend scripts "on demand" when each player in called - and then cache them - so the whole thing is much quicker and smoother!


Friday, 18 May 2018

UPDATED: Latest CODEF version of webSID player

Here is my latest simplified CODEF version of the webSID player by Juergen Wothke - an experimental JavaScript/HTML5 SID chip emulator. The player principally supports 6580 SID files (.SID) as well as some 8581 SID files (also .SID) - although 100% accuracy of 8581 is not guaranteed.


Now with added waveform generated data from all three SID voices, plus the "fourth digi voice" (if used).
Drag & Drop your own .SID files onto the C64 and 1541, and the player will play them, and you can see the SID waveform data on the four mini windows at the bottom! :-)

http://codef.namwollem.co.uk/TEST/SID/webSID_vu.html

Thursday, 17 May 2018

Genesis cracktro for Lotus Esprit


Tonight I found another cracktro screen remake I had started a year or so ago and never finished.... so I thought I had better finish this one as well!

This time we have another Amiga cracktro by Genesis and Angels, for the game Lotus Esprit Turbo Challenge. Nice simple GFX and cool little tune! Enjoy!

http://codef.namwollem.co.uk/lotusesprit.html


Outrun cracktro by Bamiga Sector One


Time for another Amiga remake I thought, so I did! Actually to be honest, it's one I started to do about 2 years ago - and then completely forgot about! So all I needed to do was make the 3D logos, and implement the webUADE player (in order to access to the subsongs), and job done!

http://codef.namwollem.co.uk/BS1_outrun.html


Enjoy!

Tuesday, 15 May 2018

Voodoo Nightmare by Classic from the Amiga

Time for another Amiga cracktro remake, and this time it's the turn of the Amiga crew, CLASSIC, and their cracktro for Voodoo Nightmare.

Always liked the cool music and 3D cubes in this, so thought it was about time I remade it!



http://codef.namwollem.co.uk/voodoonightmare/index.html

Enjoy it folks!


Thursday, 10 May 2018

Some new CODEF Tutorials uploaded

Hi everyone!

At the request of a couple of fans, I have started work again on some new CODEF old school demo tutorials!

The following sections have been added:


- How to make a Gradient background

- How to move an object either in a "bounce" effect, or a "swing" effect using Math.cos and Math.sin.
- Raster effects
- Four different types of starfield 
- Three different versions of music playback.
- Horizontal and Vertical scrolltexts as well!

And finally, several effects combined to make a finished demoscreen! :-)

They can be found here. Enjoy!

Sunday, 6 May 2018

Chrome 66 Media Autoplay UPDATE!

Attention Chrome users affected by the latest bollocks from Google about automedia - which affects YOUR enjoyment of the CODEF screens!
A workaround I have used to good effect is:
THEN change the top setting to the one as shown in the below pic, then RESTART Chrome, and all seems OK!
Let me know if it works for you!



Chrome 66

In case you have not noticed already: The dumbshit Google idiots changed Chrome's "autoplay policy", i.e. none of your demo pages will be able to automatically play music without some explicit "user gesture" anymore. Actually this concerns already the creation of the "AudioContext": It can no longer be instanciated within some arbitrary context but it MUST be instanciated from within some button's onClick handler, or Chrome will not accept it as "triggered by a user gesture" and they will be created in "suspended" state (a later change to "running" state again can only be triggered from within some onClick handler). 
I don't know when exactly Google activated this shit but version 66.0 (that Google must have slipped onto my PC recently) is certainly the issue, and has appeared over the last 48 hours.🤮🤮th
PS: The problem may not be visible immediately since Chrome is using some braindead heuristics for when to make an exception (e.g. if the page is already in the browser's cache and if it has already played music in the past, etc.).

PPS: Try using Iron instead, as it's basically the same browser, but with more privacy, and less Google crap!

Monday, 16 April 2018

Latest CODEF version of webUADE player!

Here is my latest simplified CODEF version of the webUADE player by Juergen Wothke - an experimental JavaScript/HTML5 version of the Unified Amiga Delitracker Emulator. More details can be found here.



Bring your own music files by dropping them onto the warp on the canvas!

http://codef.namwollem.co.uk/TEST/UADE/webUADE.html

CODEF version of webADPLUG

Here is my simplified CODEF version of the AdLibido player by Juergen Wothke - an experimental JavaScript/HTML5 version of AdPlug. (AdPlug plays sound data, originally created for the AdLib (OPL2) and Sound Blaster (Dual OPL2/OPL3) audio boards, directly from its original format on top of an emulator.

Bring your own music files by dropping them onto the soundchip on the canvas!

http://codef.namwollem.co.uk/TEST/ADPLUG/webADPLUG.html

CODEF version of webXMP (updated)

Here is my simplified CODEF version of the webVGM player by Juergen Wothke - an experimental JavaScript/HTML5 version of xmp. (Xmp is a module player that plays over 90 mainstream and obscure module formats from Amiga, Atari, Acorn, Apple IIgs and PC, including Protracker (MOD), Scream Tracker 3 (S3M), Fast Tracker II (XM) and Impulse Tracker (IT) files).

Bring your own music files by dropping them onto the target on the canvas!
http://codef.namwollem.co.uk/TEST/XMP/webXMP.html




CODEF version of webVGM (updated)

As Juergen Wothke has started to harmonise the older webaudio players he created, I'm now doing the same, and making simple CODEF interpretations of his code, so you can easily play tunes from these classic retro systems!



This is my CODEF version of his webVGM player - which is an experimental JavaScript/HTML5 version of VGMPlay. (Plays various Arcade and Console game music files - formats like: Video Game Music Files (*.vgm, *.vgz), Creative Music Files (*.cmf), DosBox RAW OPL Log Files (*.dro). Supported sound chips: SN76496 (Sega PSG) and T6W28 (NeoGeo Pocket custom), YM2413* (OPLL), YM2612 (OPN2), YM2151 (OPM), SegaPCM, RF5C68, YM2203 (OPN), YM2608 (OPNA), YM2610/B (OPNB), YM3812* (OPL2), YM3526* (OPL), Y8950* (MSX AUDIO), YMF262* (OP3), YMF278B (OPL4), YMF271 (OPLX), YMZ280B, RF5C164 (Sega MegaCD PCM), PWM (from Sega 32x), AY8910 (MSX PSG), GameBoy DMG, NES APU (incl. FDS), MultiPCM, UPD7759, OKI6258 (Sharp X68000 ADPCM), OKI6295, K051649, K054539, HuC6280 (PC Engine), C140, K053260, Pokey (Atari), QSound, SCSP (Saturn Custom Sound Processor, YMF292-F)

Bring your own music files by dropping them onto the Arcade Machine on the canvas!

http://codef.namwollem.co.uk/TEST/VGM/webVGM.html

CODEF version of webASAP player for Atari800 chiptunes


As Juergen Wothke has started to harmonise the older webaudio players he created, I'm now doing the same, and making simple CODEF interpretations of his code, so you can easily play tunes from these classic retro systems!

This is my CODEF version of his webASAP player - which is a version of Another Slight Atari Player. ASAP is a player of Atari 8-bit music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.

Bring your own music files by dropping them onto the Atari 800 computer.

http://codef.namwollem.co.uk/TEST/ASAP/webASAP.html

CODEF version of webZXtune music player


As Juergen Wothke has started to harmonise the older webaudio players he created, I'm now doing the same, and making simple CODEF interpretations of his code, so you can easily play tunes from these classic retro systems!

This is my CODEF version of his SpectreZX (AKA webZXtune) - thanks to Juergen!

ZXTune plays mostly ZX Spectrum tracker formats: Chip Tracker v1.xx (CHI), Digital Music Maker (DMM), Digital Studio AY/Covox (DST), Extreme Tracker v1.xx (ET1), ProDigiTracker v0.xx (PDT), SQ Digital Tracker (SQD), Sample Tracker (STR). (It also supports various packed and archived file formats.)

Bring your own music files by dropping them onto the ZX Spectrum computer.

http://codef.namwollem.co.uk/TEST/ZX/webZX.html


Saturday, 14 April 2018

Farbrausch V2 Synth CODEF music player

The latest webmusic creation from Juergen Wothke is his webV2M player - based upon the Farbrausch V2 Synth. (More info can be found here).

As usual, I have made a simple CODEF interpretation of this player, which you can see at the URL below.

http://codef.namwollem.co.uk/TEST/V2M/webV2M.html

I've also used this screen to demonstrate a new add-on I have made which allows you to drag a suitable music file onto the canvas, and the player will play the tune for you.

Have fun, and enjoy!



Monday, 2 April 2018

Wothke backend scriptplayer VU meter addon using CODEF

As recently I have been making CODEF versions of the myriad of mod and chiptune players which Juergen Wothke has been creating in Javascript, I decided to make a simple VU meter addon - which would work (in theory) with ANY of them! 
(NOTE: As long as the player uses the scriptprocessor.js and backend_XXX.js files).

Simply add this line into your CODEF HTML code, along with the other scripts being called.

<script src="http://codef.namwollem.co.uk/JS/wothke/wothke_vu.js"></script>

How the script works can be demonstrated in the URLs below.

http://codef.namwollem.co.uk/sc68_vu_TEST.html

http://codef.namwollem.co.uk/sc68_test_vu.html 



It can then be called using the following command:
drawWothkeSpectrum(context,Xpos,Ypos,EQ_WIDTH,EQ_HEIGHT,numBars,BAR_WIDTH,
SPACER_WIDTH,EQcolour,circles);

The variables are pretty self-explanatory, but detailed below for clarity.
context = name of the destination CODEF canvas the VU meter is to be drawn upon.
Xpos / Ypos = the X and Y co-ordinates on the destination CODEF canvas you want the VU meter to be drawn.
EQ_WIDTH = the width in pixels of the VU meter.
EQ_HEIGHT = the height in pixels of the VU meter.
numBars = the number of bars in your VU meter.
BAR_WIDTH = the width in pixels of EACH individual bar.
SPACER_WIDTH = the width of the space between each bar (including the bar itself).
EQcolour = the required colour (in HEX) - i.e. #FF0000 (Red).
circles = if you want the EQ to be in circles or bars (see above) - if you want circles, set to=1, if bars, set to=0

For example:
drawWothkeSpectrum(mycanvas,100,300,520,120,64,6,8,'#FF0000',1);
Hope you like! Feel free to use it in your own screens!

EDIT: The URL link was not working. Now fixed.
EDIT # 2: New feature added!

Tuesday, 27 March 2018

Javascript MPT multi format music player in CODEF

Once again, retro music code master Juergen Wothke has created another Javascript player - this time for the multi-format MPT libraries. (He even called me out on Facebook to make this version for CODEF - so I wasted no time!).

Using a variety of tunes and formats, use the radio buttons to jump tracks, and most importantly, enjoy!

http://codef.namwollem.co.uk/TEST/MPT/webMPT.html




Sunday, 25 March 2018

Javascript Playstation PSX Music Player in CODEF

The Playstation audio player by Juergen Wothke has been updated, so that it no longer requires a PSX BIOS file in order to run, which solves any potential copyright issues!

Also using his new scriptnode player, this means a less intensive process is now required.


Using some classic Final Fantasy IX music, enjoy!

http://codef.namwollem.co.uk/TEST/PSX/webPSX.html



Javascript SNES Music Player in CODEF

It seems that Juergen Wothke has updated his SNES music player, so that it requires less files to run, and uses less memory and processor time. So, it seemed only fitting that I update my own CODEF version to reflect this less intensive new version.

I've used one of my all time favourite SNES tunes to demonstrate it -  the 'Underwater Theme' from Donkey King Country!

http://codef.namwollem.co.uk/TEST/SNES/webSNES.html



Friday, 23 March 2018

Javascript GSF Gameboy Sound Format player in CODEF

Once again, Javascripts' hardest worker, Juergen Wothke, has been producing another .JS player library! This time for the Gameboy Advance Sound Format .GSF.

So, please find below, my obligatory CODEF reworking to show a simple implementation of it!

Thanks, and all credit to Juergen Wothke.


http://codef.namwollem.co.uk/TEST/GSF/webGSF.html


Monday, 19 March 2018

Share & Enjoy Intro 29 by Scoopex from the Amiga


A few more changes to the last screen I did, with some extra EQ effects, a different sine wave and new logo, and I end up with the SAE Demodisk 29 Intro by Share & Enjoy of Scoopex.

So, it seemed the only decent thing to do! :-)

http://codef.namwollem.co.uk/SAEintro29.html

Enjoy!

Sunday, 18 March 2018

Share & Enjoy Intro 18 by Scoopex from the Amiga

A few small changes to the last screen I did, and I end up with the SAE Demodisk 18 Intro by Share & Enjoy of Scoopex.

So, it seemed the only decent thing to do! :-)

http://codef.namwollem.co.uk/SAEintro18.html

Enjoy!


Friday, 16 March 2018

Share & Enjoy Intro 21 by Scoopex from the Amiga


I enjoyed the quick Amiga remake from yesterday, so thought I'd put another one together for you guys to enjoy over the weekend! :-)

I decided to stick with Scoopex, so chose the rather nifty SAE Intro #21 by SAE-SCOOPEX - made a little easier as some elements could be re-used from other SAE screens I'd done in the past.

As always, enjoy my remake!


http://codef.namwollem.co.uk/SAEintro21.html


Thursday, 15 March 2018

Scoopex CEBIT 93 Intro

I felt it was time for another Amiga remake, so I found a suitable Scoopex intro I remembered from back in the day! The CEBIT '93 Intro screen - I remember because of the cool C64 remixes used as the soundtrack! 

Using the webUADE player by Juergen Wothke, and some cool CODEF effects - enjoy!

http://codef.namwollem.co.uk/cebit93/

Monday, 12 March 2018

Retro NEC MDX music player in CODEF

The work machine that is Juergen Wothke has produced another retro player!
This time the NEC MDX and PDM music file formats can be played on your browser, using this interpretation of his code in CODEF!

These PC-98 / X68000 computers where largely a Japanese phenomenon and few people outside of Japan may ever have heard of them. However for the time the Yamaha sound chips used were actually pretty good.
Using this player you can play the .m and .mdx files found for example on modland.com, and play them on your browser.

As always, enjoy!
http://codef.namwollem.co.uk/TEST/MDX/webMDX.html



Sunday, 11 March 2018

Yet another retro music player

Whilst I was working abroad last week, I see that Jurgen Wothke released another retro javascript music player - this time for the NEC S98. So it seemed the only decent that I should quickly get on with the obligatory CODEF reworking as soon as possible! :-)

http://codef.namwollem.co.uk/TEST/S98/webS98.html

Enjoy! 

Saturday, 3 March 2018

More retro music players!

Juergen Wothke has been hard at work again, and this time has made a unified player for various old school retro consoles, including Famicom (NES), Game Gear, Game Boy, Hudson Entertainment System, MSX, ZX Spectrum etc.. It is compatible with .NFS, .KSS, .GBR, .GBS, .HES, .AY, .SGC file formats.

This one is called webNEZ, and can be seen working below!

http://codef.namwollem.co.uk/TEST/NEZ/webNEZ.html



CODEF interpretation of Javascript HES player

The latest Javascript retro music player by Juergen Wothke was released last nigh, so once again, I did the obligatory CODEF implementation on it! :-)

The is a Javascript player for .HES files for the old school Hudson Entertainment System.


As always with Juergens' wotk, the method of use is very simple, and adds to an already huge list of retro old school music players! Enjoy!
http://codef.namwollem.co.uk/TEST/HES/webHES.html



Tuesday, 27 February 2018

SEGA .dsf .ssf web music player in javascript

Another day, another javascript music player! :-)

Yet again giving many thanks to the hard work of retro music legend Juergen Wothke, yet another old school machine can now have its music files played via your browser! This time it's the turn of the Sega Master System and Dreamcast "dsflib" music files.

Once again I have "reworked" this to be called simply from within CODEF, and an example can be seen below!

(Please remember the 'backend' script and processor libraries are copyright Juergen Wothke, and any use must credit his hard work!)




Enjoy!


Monday, 26 February 2018

N64 .usflib music player in Javascript

Thanks again to the hard work of retro music legend Juergen Wothke, yet another old school machine can now have its music files played via your browser! This time it's the turn of the Nintendo N64 "usflib" music files.

As usual I have "reworked" this to be called simply from within CODEF, and an example can be seen below!

(Please remember the 'backend' script and processor libraries are copyright Juergen Wothke, and any use must credit his hard work!)


http://codef.namwollem.co.uk/TEST/N64/webN64.html


Sunday, 7 January 2018

Updating parts of my website....

One of the subdomains on my website, was completely written in Flash 5, which as well all know is no longer welcome on modern browsers! So, over the last few days, I have re-written the old flash main menu of the "Oh Lucky You" website in HTML5 using CODEF. 

For those not in the know, "Oh Lucky You" is my tribute/fan site devoted to the former BBC Radio 1 DJs Mark Radcliffe and Marc Riley (AKA Mark n' Lard).

Check it out at the URL link below....

http://ohluckyyou.namwollem.co.uk/