Wednesday, 22 August 2018

Viva TCB!

For a change, here is something (sort of) new! It's a semi remake / semi original production!
It's a homage to ST legends, The Carebears (TCB). I have reworked their classic Fullscreen demo from The Cuddly Demos, and made some changes as it if was being made now - with some new bits added, freaky scrollers, better backdrop movements, logo movements with FLD swings and moving rasters, and finally the full version of the song used in a brief sample in the original, "I'm Over You" by Sequal.


Here is "Viva TCB"! Enjoy....




Thursday, 21 June 2018

Legends' Defenda cracktro from the Amiga


Another day, another Amiga cracktro remake! This time step up Legend and their cracktro for Defenda. Nice disting rasters and cool logo - plus a nice tune too. Enjoy!

http://codef.namwollem.co.uk/legend_defenda.html

Monday, 18 June 2018

Medieval Warrior cracktro by Classic and Razor 1911 (Amiga)


Over the weekend I saw a great cracktro by Classic and Razor 1911, for a game called Betrayal. So I spent a lot of time recreating the effects, which are very nice sin waves with rolling colour rasters etc., and a really cool logo fade in/out swap.... I got it all done, and then hit a problem, although I had the music, I could not get the full song to play, for some reason it would only play the first 20 seconds and then loop! I tried new sources for the tune, and the only thing I could have done was rip an MP3 - but rather than bog down the screen with a several MB MP3 file, I went back to the source and found that the cracktro was used for several other games, and those others featured a different music, so I simply changed the scrolltext over and swapped the music, and now it is the crackto remake for Medieval Warrier by Classic & Razor 1911!

Enjoy!

http://codef.namwollem.co.uk/medieval_warrior.html


Friday, 15 June 2018

Home Front 2.0 cracktro by Paradise


Looking for some other cool Amiga intros to remake, I found this little gem by Paradise, with a cool text effect, that took an age to get right! Also a nice 3D sprite logo object, and finally a simple but really nice logo topped off with a cool Sidmon2 tune.

Enjoy!


http://codef.namwollem.co.uk/paradise_homefront2.html

Tuesday, 12 June 2018

Cowbell audio player in CODEF

Looking for some other web audio players to use in CODEF, I found this multi-platform webaudio player called COWBELL by @gasman. 

It's offers a fair bit of flexibility of formats, although I had some problems getting MOD, S3M, and XM formats to work - but various chiptune formats worked perfectly.


Have a look and see what you think!

http://codef.namwollem.co.uk/TEST/CODEFcowbell.html

SC68 Music player in CODEF

It has just come to my attention that I had forgotten to post my updated SNDH/SC68 player in CODEF, using the libraries by Juergen Wothke! Obviously I have been using it for a while now on various screens, but even so - apologies to both Juergen AND the army of ST fans out there!


This set of libs has been available for some time now, and has been "tweaked" by Juergen to include vu meters etc., and uses the familiar interface, which also allows for "drag & drop" (drop a file onto the ST to play).

http://codef.namwollem.co.uk/TEST/SC68/webSC68.html


Enjoy!

Another ASAP Atari 8 bit player in CODEF

Digging thru Github, I found another variation of the ASAP player for Atari 8 bit music, and was able to use the Javascript routine by 'talmobi', and get it working with CODEF.

It's very simple to implement, and starts quickly - although the underlying engine is the same as used in webASAP by Juergen Wothke. But once again, just some experimentation on different audio players, and always good to have some alternatives!


Check it out here...   http://codef.namwollem.co.uk/TEST/talmobi/web_asap.html




Monday, 11 June 2018

CODEF version of the SPC SNES .JS player


Another CODEF interpretation of a chiptune music player, this time the SNES SPC player by 'cosinusoidally'.

This one isn't quite so "complete", as it requires the songs to be in JSON format, and loaded as a .JS file on pageload, but the concept can be seen here working!

http://codef.namwollem.co.uk/TEST/SPC/webSPC.html


Update of the Chiptune .JS player in CODEF

Seeing as I've been reviewing some alternative chiptune players, I decided to look at Chiptune by Deskjet again, and give it an update so that it matches the layout of all of my recent player screens!

Even though Deskjet has since updated his player with a complete new branch of code, called (imaginatively) Chiptune2 - it doesn't seem to want to play nicely with CODEF, so I went back to the original, which although it doesn't offer all of the functionality, it still plays a good tune!

Try out the link below, and see what you think!


http://codef.namwollem.co.uk/TEST/chiptune/webCHIPTUNE.html


AYUMI chiptune player in CODEF


AYUMI is a javascript emulation of the AY-3-8910 sound chip by General Instruments. 
It was created in C by Peter Sovietov, and then ported to Javascript by chiptune legend Juergen Wothke.
The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. 

The AY-3-8910 and its variants became popular chips in many arcade games and pinball machines, and were used on, among others, the Intellivision and Vectrex video game consolesAmstrad CPCOric-1Colour GenieElektor TV Games ComputerMSX and Sinclair ZX Spectrum 128/+2/+3 home computers as well as the Mockingboard and Cricket sound cards for the Apple II family and the Speech/Sound Cartridge for the Radio Shack Color Computer.

I originally used the javascript base by 'alexanderk23', but then revised it to feature the backend implementation by Juergen Wothke, as this fits in better with his other players, and also allows for more formats of tune to be used.

http://codef.namwollem.co.uk/TEST/ayumi/web_aYuMi.html


UPDATED: 14/06/2018